Hi there!

My name is Taylor Peardon, my friends call me "Panda" because of my goofy and loveable nature and that I give the warmest hugs on the planet! Firstly, thank you for checking out my work! I always strive to put my heart and soul into everything I make. I am a 3D sculptor who specializes in creature-character design and prop-asset design. 3D programs I have experience with are Maya, Zbrush, and Adobe 3D Substance Painter.

As a child, I first developed my passion and pursuit of art through gaming. I had grown up in a gaming household with two older bothers and a mother who actively gamed. World of Warcraft was a common game we would all spend family time in and built many memories on. The more I played video games the more my curious mind wondered how they were made. I had always found myself exploring into the most remote areas of a game to observe the littlest details, essentially stopping to smell the digital roses. My favorite past time in video games was exploring out of bounds just to uncover the hidden treasures developers tucked away, hoping the players wouldn’t find it. This sense of exploration and curiosity motivated me to pursue a career towards video game development. My art style had evolved over the years but had found myself enjoying creature-character designs the most. Franchises such as Pokémon, World of Warcraft, and Metroid have greatly impacted my life as an artist. My passion for 3D emerged when I first discovered Sculptris, a program that soon later became Zbrush, and played around with a digital ball of clay creating just about anything I set my mind to. I was originally from Virginia, but in my later high school career moved down to Georgia so that I may attend Kennesaw State University to get my BFA in Digital Animation. I loved each year I was there, the professors truly wanted me to succeed and challenged me to do better. I am here with the love and support of my friends, family, and my colleagues and professors from Kennesaw.